The Farm 51 – Get Even

2017 / The Farm 51 / 3D Scans Artis / Environment Artist / Level Artist

Another screenshot from our game. This time two levels: Asylum and Prologue that also came to me in recent months of production. My job was to improve whole lighting, foliage, materials, fix bugs, optimize and basically make it better 🙂

Previously worked on this levels: Jakub Nalepka, Tomasz Knopik, Marcin Goldyszewicz.

It was important and intense project for me. I have learned a lot, worked in various positions. Through models, textures, 3D scans, lighting to finally complex deal with whole levels.

Level art gave me the awesome view of the need for coherence of the project and the importance of teamwork. The levels are always created by the entire team. On the screens, I tried to write only the things which I was dealt. Screens also come straight up from the Unreal Engine 3.

2017 / The Farm 51 / 3D Scans Artis / Environment Artist / Level Artist

Another screenshot from our game. This time other levels: Day, Case and Fog that also came to me in last year of production. My job was to build some parts of this levels, improve foliage, lighting, materials, fix bugs, optimize and basically make it better 🙂

Previously worked on this levels: Tomasz Knopik.