2017 / The Farm 51 / 3D Scans Artis / Environment Artist / Level Artist
From the beginning of this project I was responsible for discovering the scanning technology and trying to use it in the game. In 2015 no one else did. It was the most satisfying and demanding task for me. A big challenge that ended up setting up our own Reality51 division. I have taken scans in Warsaw, Chernobyl, Owińska and several other places
Over time, I have limited my participation in Reality51 to work on other tasks required for Get Even. However, by this time several interesting objects were created.
It was important and intense project for me. I have learned a lot, worked in various positions. Through models, textures, 3D scans, lighting to finally complex deal with whole levels.
Level art gave me the awesome view of the need for coherence of the project and the importance of teamwork. The levels are always created by the entire team. On the screens, I tried to write only the things which I was dealt. Screens also come straight up from the Unreal Engine 3.